Love 2 Hate: The
Kickstarter Experience
Green Ronin (GR) and I
decided to go down the kickstarter route to raise $15,000 required to print a
few thousand copies of Love 2 Hate.
The main reasons for
this choice were:
1. GR were
relatively new to card games and possibly may not have had as many ready
avenues to support card games as it did RPGs (preivous RPG kickstarter launches
with GR were very successful).
2. I was an unknown quantity in terms of games
designer, though a little bit known in some quarters as an individual.
3. It presented an opportunity of free marketing.
4. To give GR printing capital up front.
The middle bit was
tough. It is a tough balance to ensure
it is life in peoples feed and mind without, frankly, p*ssing people off too
much and seemnig too pushy. I hope that
we got the balance right. There were a
couple of small peaks after cons and publicity shots, but the middle was pretty
static.
It is quite
emotionally tough to log in every day or a few times a day and see no
bids. One tends to lose faith in oneself,
the product and it is difficult to remain positive. I had great friends around me and continuous
encouraging words from GR, friends and the Irish Gaming Community at large,
which was entirely invaluable.
Cutting to the end, we
were actually approaching target. As it
was going to be a nail-biting finish, GR decided to run with the larger game
(which had been a stretch goal) to get it over the line, which was very good of
them and meant they would have to absorb a good whack of cash. I think I spent about 6 nervous hours of
refreshing that page, right up until about 2am (it finished at 3am my time.
We funded, which was
great.
The main thing left
open was those people who bid to have cards made and, several months after the
close of the kickstarter, many have yet to contact me with cards! I hope to resolve this delay shortly, but it
is tough when one is depended on any quantity of other people :) (anyone reading this who has a card
outstanding, contact me).
The game release date has been pushed
back to March – which I think is something people expect form kickstarter these
days. But there is good reason for it in
terms of costs and also in terms of being able to get it ready and fresh for
GAMA!
I am 98% sure I will
be at Gencon Indy as well to actually have a game in my hands and sell the heck
out of it.
1. It's tough to get a balance between publicity
and annoying people
2. It's a tough emotional journey.
3. Nothing happens in the middle bit, which does
not help the emotional level
4. You may have to add more towards the end to
boost it.
5. Other people's signal boosts help exponentially
and always remember to thank people when they do boost the signal.
6. The end is exciting, but hold off drinking too
much coffee to stay awake as you will NOT sleep at all that night.
7. Post bidding delays happen, especially with things
outside your control.
8. Some bidders will be slow sometimes to add
their bits, should they have bid for something to add.
Next time – the Game!